Playing computer games in school may sound like the kids rule the classroom. But European researchers have shown that such games can be used to boost learning.
Governments and institutions have been trying for long to optimize the preparation for youngsters for their future life in a knowledge based society. This implies pedagogical paradigms and finding the balance between traditional and innovative teaching.
A scenario building tool was presented in the EUN Office on 5 July 2007. Scenarios are useful to give a glimpse of future directions in the education area. Although frequently used in the business sphere, scenarios are uncommon in education contexts. Scenarios can help to ‘frame...
When talking about the use of e-portfolios, it has become extremely important to mention the type and the purpose that the portfolio is used for, otherwise the discussion might start with wrong premises. Find here explanations of four most common types of portfolios, these are also...
The idea of e-portfolio scenarios is to tell a "story" on how an e-portfolio is used in education. The "story" should be told in a narrative way following a common structure so that it is easily understandable....